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Half Life 2 = Sick

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That's the best example of the pot calling the kettle black I've ever seen. :lol:
A Sesame St muppet and a glove puppet rediculing Ghost about hands up asses. :lol:
 

I played the demo and the MP really was awful.

From what you said about Cod 6, it might be the end of an era if they stop the server side etc, and make it into the stupid chat room style MP that the consoles use.
It totally destroyed FC2, and would be a real headache for clans.
 
Just checked into one of my old communities forums and they're not too chuffed about this new cod.

Modern Warfare 2 PC Multiplayer Capped At 9v9

PC gamers may find one more reason to grumble about Call of Duty: Modern Warfare 2, as Infinity Ward has confirmed that the maximum number of players in the game's multiplayer mode has taken a hit from 32 to 18.

A max of 18 players has been the norm for the PlayStation 3 and Xbox 360 versions of previous entries Call of Duty 4: Modern Warfare and Call of Duty: World At War, but it's considerably less than previous iterations for the PC. Infinity Ward's Mackey McCandlish and Vince Zampella confirmed that 9 versus 9 multiplayer battles would be the max going forward to the chagrin of a few PC gamers already feeling burned by the switch from dedicated servers to the IW.net service.

McCandlish explained that an 18-player cap was related to "the number of players we focused on when we were balancing map size, perks, classes, challenges, etc."

That lead to one fan venting in the Infinity Ward developer Q&A session hosted by Best Buy's Geek Squad. "Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home," complained a user named "Axen."
 

Infinity Ward Responds To PC Fanboys' Dedicated Server Woes

Modern Warfare fansite bashandslash.com recently reported that Infinity Ward is removing dedicated server functionality from Call of Duty: Modern Warfare 2. With dedicated servers and the server browser that comes with them replaced with custom-built matchmaking, PC gamers will have an online experience functionally identical to console players. Among other things, this means that clans can't run their own servers with their own mods and rulesets for their own private (or public, if they feel like crushing some scrubs for giggles) use.

Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud. An online petition to bring back dedicated servers at the time of this writing stands at 100,000+ signatures. However -- and this may shock some gamers with advanced persecution complexes -- this move was not made to tweak the noses of the PC community. Infinity Ward heads Jason West and Vince Zampella explain the decision as a conscious effort to improve their game for the vast majority of their players.

"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."


http://gameinformer.com/b/news/archive/2....r-response.aspx
 
PC Gamer Magazine Editor weighs in:

Why I signed the Modern Warfare 2 Dedicated Server Petition; And why you should, too.

By Tim Edwards

20-Oct-2009

The news that Modern Warfare 2 will not include code for dedicated multiplayer servers, instead relying on a yet to be revealed, peer-to-peer matchmaking service called IW.net, hasn't gone down well. At the last glance, 90,000 gamers had signed a petition asking for dedicated server support to be reinstated. Those gamers are right. I've signed the same petition, and I think you should, too. Here's why.

A dedicated server is a PC usually held within a bank of computers belonging to a private company or the game's own publisher. Dedicated server hosts have been part of PC gaming for decades; I think you can attribute some of the rise of multiplayer games like Counter-Strike and Call of Duty directly to their work.

Why?

1) Dedicated server hosts are judged by their reliability. If a server crashes, or an internet connection goes down, the gamers paying to host the game will complain, and they'll start to move elsewhere. This economic motivation forces server hosts to constantly improve their hardware, their internet connection, and their management tools. Compare that to the peer-to-peer networking that Infinity Ward developers are proposing, where the quality of the game will be entirely dependant on the gamer's own home web connection.

2) Dedicated servers are fair. Want to know why that player always seems to get the drop on you when you're playing Call of Duty on Xbox 360? It might be because he's the host of the game. In combat, data has to be bounced from his console, to yours, and back again, for you to impact on the game. Meanwhile, he doesn't have to wait on the round trip - he can fire as soon as he's ready. Hosts always have an advantage in peer-to-peer networked games.

3) Dedicated servers are adaptable. We don't know the details of what InfinityWard.net will offer, but there's little chance that the tickbox customisation options usually available to players in peer-to-peer matchmaking setups can match the level of control dedicated servers offer. That can include, but not be limited to: competitive players who run their own specific rulesets, to the spectator mode mods, to machinima friendly sets, to the expanded player counts, to the custom maps. That evolution of content is key to extending a PC game's lifespan, and improving that game. Enabling the community to host the mods and maps they choose is a good thing. Entire game development businesses have been built from gamers hosting dedicated servers for popular, low key games. Guys like Splash Damage (Enemy Territory, Brink), Tripwire Interactive (Red Orchestra, Killing Floor) simply wouldn't be around were it not for gamers putting up their own cash to pay for dedicated servers.

4) Dedicated servers create community. Don't think of them as a piece of hardware. Think of them as a place. PC Gamer hosts servers for Team Fortress 2, Killing Floor, and yes, Modern Warfare. We have plenty of regulars who are looking forward to playing Modern Warfare 2 together. If we had dedicated server code, we would definitely host our own place - it's good for our readers, and it's good to create magazine loyalty. Every month, we'll join the servers to play with them. We don't have to swap friends contacts, or pray that our skill levels will broadly match. We just double click the server, and we're playing together. PC Gamer isn't alone - communities worldwide love hosting servers for their members. Peer-to-peer matchmaking stops that happening. Now, that specific group of fans simply can't play together. Even worse, without dedicated servers we can't enforce our 'don't be a ***' policy. We can't ban racist or homophobic players, nor can we appoint our own moderators to look after our community when we're not online.

Modern Warfare 2 launches in twenty days. It would be nice to see Infinity Ward demonstrate what advantages InfinityWard.net can offer as soon as possible.

-Tim Edwards

http://www.infinityward.com/forum/viewtopic.php?f=24&t=130762
 
You're catching up to that late. The furore at the weekend was that Gamestop was selling it early, and now the furore is the Airport terrorist scene. You're literally two MW2 furores behind.
 
Yep. There was a big thing in parliament today about it. One MP tryna start a moral panic, another telling him to STFU and setting up a pro gamers coalition on facebook.
 

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