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Computer games.

Played a bit of Stellar Blade on my mates PS5. It’s pretty good. Has an old school gameplay vibe about it with decent graphics.

I wish Konami would get their act together and make a new Castlevania tho, all the action games out there and the likes of Castlevania are left in the shade.
 
Be honest you just loved her arse.


TsWM.gif
 

Cyberpunk 2077. Sigh. Was saving this for much later but it's a mess. Very little if any tutorial. An attribute system and secondary system that is a complete mystery. A weapons system and cyber hacking element that does not marry. Collecting trash for no discernable reason. Incredibly annoying audio.
And then Keanu Reeves turns up. As Johnny rockstar no less, ass kickin guitar and all around merciless son-of-a-bitch. It could have been worse, it could have been nic coppola.
This game needs to decide on what it is, a bit of modern GTA, a bit of bioshock, a bit of half life, some metalgear solid, NOLF, farcry, manhunt, but it does none of them any justice. Ah that's it, a big streak of 'hitman' as well. Stealth vs charisma vs brutal shootemup vs very weak problem solver puzzle game.
On paper it seems great, but it's miles off. Clunky, anti intuitive, and full of action reducing pauses. Perhaps if some sort of marco system could be fixed for one button resolution it'd be a bit simpler. That's it, so so complicated.
If an open world type game could be made where the buyers/supporters could unleash their imaginations and create worlds and missions and goals for others to unwrap it might be on to something. The joy of the new and solving.

Bit displeased with this so far. Keanu's one note delivery of everything! "whoa"!
 
Cyberpunk 2077. Sigh. Was saving this for much later but it's a mess. Very little if any tutorial. An attribute system and secondary system that is a complete mystery. A weapons system and cyber hacking element that does not marry. Collecting trash for no discernable reason. Incredibly annoying audio.
And then Keanu Reeves turns up. As Johnny rockstar no less, ass kickin guitar and all around merciless son-of-a-bitch. It could have been worse, it could have been nic coppola.
This game needs to decide on what it is, a bit of modern GTA, a bit of bioshock, a bit of half life, some metalgear solid, NOLF, farcry, manhunt, but it does none of them any justice. Ah that's it, a big streak of 'hitman' as well. Stealth vs charisma vs brutal shootemup vs very weak problem solver puzzle game.
On paper it seems great, but it's miles off. Clunky, anti intuitive, and full of action reducing pauses. Perhaps if some sort of marco system could be fixed for one button resolution it'd be a bit simpler. That's it, so so complicated.
If an open world type game could be made where the buyers/supporters could unleash their imaginations and create worlds and missions and goals for others to unwrap it might be on to something. The joy of the new and solving.

Bit displeased with this so far. Keanu's one note delivery of everything! "whoa"!
What the game is trying to do is render something akin to William Gibson's Sprawl world in game form. The problem is that Shadowrun (which more or less explicitly renders it) seems to do it better, by not getting bogged down in so many game systems.

As for Keanu, you know what you're getting. The same critics that hated him in Bill and Ted thought it worked in Speed. He's the acting equivalent of one of those big, bold bourbons where one note dominates. Not for me, but they sell a lot of bottles, and he's made a lot of very watchable movies over the years.
 

Think it'll probably fall under restructuring, but classic ruthless corpo tactics really.
The gaming industry is among the more ruthless instances of Social Darwinism on the planet. You crunch, the title ships, you're now redundant and get laid off.

The title ships, it doesn't sell according to expectations, the follow-up gets cancelled, you get laid off.

The title sells fine, the publisher decides to put its resources behind the sequel to an unexpected hit success, you get laid off.

Titles have become so large that it's hard to separate talent from ~talent. If it were easy, studios would cherrypick the talent when they pulled the plug on projects. Which is what it looks like Microsoft tried to do here, by offering some people jobs on other projects while cutting the rest loose.
 
The gaming industry is among the more ruthless instances of Social Darwinism on the planet. You crunch, the title ships, you're now redundant and get laid off.

The title ships, it doesn't sell according to expectations, the follow-up gets cancelled, you get laid off.

The title sells fine, the publisher decides to put its resources behind the sequel to an unexpected hit success, you get laid off.

Titles have become so large that it's hard to separate talent from ~talent. If it were easy, studios would cherrypick the talent when they pulled the plug on projects. Which is what it looks like Microsoft tried to do here, by offering some people jobs on other projects while cutting the rest loose.
I know, I have some very close friends in Creative Assembly and Ubisoft. It's a ruthless industry but they also bomb themselves - CA recently had huge layoffs based on the new Total War Pharaoh game that literally no one asked for (it wasn't even in the top 10 for plans, as per insider info, but HQ pushed it). They released it, it bombed as expected, they used that as a reason to lay off half the devs in the Bulgarian studio. I suspect M$ are doing a similar self sabotage so they can recoordinate resources tbh - they've already done it with the Xbox Online merger(s).

Ubi are a lot more stable but they have greater expectations and work within all of Ubisoft globally, so to say, and have learned how long it takes to ship a game in full and how the dev process is altogether, having a lot more control and rarely crunching other than "release week". The upside of this is that when there's no new project half the people are basically free to do whatever they want lol
 
I know, I have some very close friends in Creative Assembly and Ubisoft. It's a ruthless industry but they also bomb themselves - CA recently had huge layoffs based on the new Total War Pharaoh game that literally no one asked for (it wasn't even in the top 10 for plans, as per insider info, but HQ pushed it). They released it, it bombed as expected, they used that as a reason to lay off half the devs in the Bulgarian studio. I suspect M$ are doing a similar self sabotage so they can recoordinate resources tbh - they've already done it with the Xbox Online merger(s).

Ubi are a lot more stable but they have greater expectations and work within all of Ubisoft globally, so to say, and have learned how long it takes to ship a game in full and how the dev process is altogether, having a lot more control and rarely crunching other than "release week". The upside of this is that when there's no new project half the people are basically free to do whatever they want lol
Total War studio is really something, for like more than a decade people are asking for another medieval game or renaissance pike and shot game that would probably sell like hotcakes, but instead they gone for weird side projects like Pharaoh or that cancelled f2p shooter.

Something like Medieval 2 would sell like crazy
 
Total War studio is really something, for like more than a decade people are asking for another medieval game or renaissance pike and shot game that would probably sell like hotcakes, but instead they gone for weird side projects like Pharaoh or that cancelled f2p shooter.

Something like Medieval 2 would sell like crazy
Well it's corpo interests as CA Bulgaria and CA UK (HQ) are basically competing for literally no reason other than "they work for less money so we'll give them the crap products to show superiority" so they keep giving them dead projects to tank for some reason, while using their artists and programmers as technically outsourced staff. Weird politics honestly.

The Pharaoh one was literally outside of the list of things that were wanted at the planning meetings, bizarrely, but was greenlit, same with a few more "side projects", when people want Medieval, 40K games, etc.

There's also a reason CA are laughed at a lot and are known as a bit of a joke company anyway.
 

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