Not played any pcvr ganes,no pc. Quest 2 ruined flat screen gaming for me now as I rather be in the game. I'm peeking round corners and shooting monks with my arrows, sneaking up on roofs, panicking when I run into a mob. Vr is next level for me.
Yeah love that! So truly immersive...getting behind cover and physically ducking! My knees didn't like it but they're getting used to it.
Quest 2 is so impressive. RE4 has almost PS3-quality graphics, and crucially plays at a decent constant refresh rate while dropping no frames, even during hot action. The tracking of the controllers is excellent, so smooth and near to no errors. Oculus controllers themselves are much better than the bulky unwieldy Valve wands, or the unergonomical PSVR Move sticks. The Guardian (that self-made protective grid of your play area) remains stable and visible when required. Tho' during some hectic knifing of flying bugs i still managed to smash the controller against the wall...yikes...but no damage.
Unfortunately, many developers aren't convinced it's worth it to develop VR games. Egosoft (who make the X space games and converted X:Rebirth to VR) reported that their sales was just a fraction of their flat games, and hence they won't be making any more VR fits. Frictional Games, cult horror developer, decided to make their latest Amnesia title merely flat as they don't see a market in VR (yet).
Half Life: Alyx...despite being the first HL game in over a decade, remains unplayed by the majority of even Half-Life fans. Tho' it did sell 2 million copies within its first year. But it's still not clear if Valve will develop another VR title at all. Portal VR tests didn't cut it so that project appears dumped, apparently there was too much user-disorientation when going through the portals. There's rumours the Playstation VR2 (out by Xmas) will host Alyx. Sony's headset will be interesting to follow, It will be wired, mind...
Long-term: PC VR Headsets will have to figure out a reliable local WiFi solution (maybe via dedicated dongle) as playing wired after enjoying the Quest is a bit of a downer.
Curiously...according to Steam-stats VR gamers represent less than 2% of total active users, but in checking this they do an agreed-upon hardware-survey...when they did mine i didn't have a headset usb-connected at the time, so i went into the statistic as a non-VR user.
Add in the global chip shortage, pandemic and now Ukraine crisis - plus Facebook's insistence on developing the 'metaverse' (VR Facebook, essentially) - the future of high-end VR-gaming is not so clear.
On the other hand, the accessible Quest 2 has sold over 10 million since release, and Resident Evil 4 VR is the fastest-selling VR title ever, and probably will be nudging past Alyx soon in total sales.
Grand Theft Auto: San Andreas is confirmed as the next noughties classic to get the Quest VR conversion...no news on release date yet.
Some observers say the key to VR mainstream success will be remaking these classics first...I think I agree. The chance to 'be inside' a beloved game in our nostalgia-longing culture could be the trigger for many
flat gamers to get on board.
Interesting times.
Haven't played a game besides Fifa in years but saw streets of rage 4 today for Xbox one and decided to relive my youth. Anyone here play it?
Used to pummel the original two on the Megadrive...what a soundtrack! Got it on CD.
Now a Streets of Rage in VR...holy moly.