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What VR have you played? Have you seen what Alyx actually looks like? It looks amazing. That opening scene is iconic, one of the most spectacular moments in gaming:VR will be niche for a long time to come imo. The tech is still very new and unpolished. The image quality is still substandard even on the best headsets and miles off being where it needs to be for mainstream adoption.
I've never found them uncomfortable (I wear glasses and can play standing for hours). Good posture is important, standing shoulders straight and all that. Which ones have you tried?They are still uncomfortable to wear
That is a fair argument, I quoted those posts on this earlier. Understandable, I guess...but the interesting question is maybe what percentage of gamers are couch potatoes? In the 80's the majority preferred standing too (arcades). The Wii, despite sniggers round here, sold more than PS3, Xbox 360 despite more basic graphics, also sold more than classics like the SNES & Megadrive combined.Who wants to come from from hard days work and strap on some sweaty dork goggles ? Not me.
There's conflicting studies on this, or rather not enough studies. The consensus seems to be that the majority feel weird the first couple of hours, even after taking the headset off, but then their body (& brain) gets used to it and it becomes a non-issue. Organically, what's happening is your brain is detecting movement (when walking/running in smooth motion within VR...not 'teleporting') but your ears sense no movement. Your brain sends a signal to your body, invoking a queasy feeling...basically saying hang on a minute, what's going on here? Once you override that by simply taking a small break, then having another go, your brain more accepts what's happening. It's simple brain-training, really.Also a large portion of people who try VR can’t adapt to it and get motion sickness etc.
ahahaha...no...it does not lol What games have you tried again?On top of that it sucks for shooting games etc
I get the feeling you haven't properly tried VR yet.and only really works well and feels natural in things like racing and flight sims or games where you are in a fixed position the entire time.
That article I linked is based on real data...doesn't sound deluded to me. Many analysts predicting the boom is already happening.People saying it will be mainstream in a few years are deluded imo
Compared to a monitor the image quality is poor... its the number one critique of VR and something even VR users admit. That is the main reason the graphics look poor, it's nothing to do with the games or the developers or the textures or the lighting... it's that the displays simply don't yet support a resolution that is equivalent to that of a good monitor. This results in worse image quality and far more aliased image.
This is made worse by the fact that your eyes are very close to the screen in VR, making graphical/visual artefacts much more noticeable. Then there is the fact that due to the lower resolution, objects in the distance look unclear and blurry, this is one of the main complaints about VR in flight sims and sim racing and anything that involves long view distances.
The modern ones I have tried and used are the HP Reverb 2, HTC Vive Pro and the Samsung Odyssey. They were all tested mainly in iRacing which has arguably the most comprehensive and polished VR support of any game in existence. VR works great in sim racing, I know people who swear by it and will never go back to monitors but they don't value image quality that highly whereas it's a big deal for me... I cant stand aliasing and blurriness and VR magnifies it greatly due to the low resolution and proximity of your eyes to the screen. You may say that its not blurry for you and you do not see aliasing (as so many VR users say)... and that's fine, you're lucky these things don't bother you, but they exist and they are a big downside to VR for a lot of people.
As for shooting games, if you enjoy them in VR then great, I don't and neither does anyone else I know. =Can't be arsed to argue about it.
We're not arguing. Just that I've never even heard of iRacing so not sure if it has the "the most comprehensive and polished VR support of any game in existence". The game has been around since 2008 and has a lengthy detailed Wikipedia article, yet only a single short sentence on its VR support. Candidates for most comprehensive and polished VR support would be games developed from the ground up in VR, like Half-Life: Alyx, Boneworks, Lone Echo, Beat Saber and myriad others.
To your other points:
- The resolution of the Quest 2 is 1832×1920 per-eye...which is greater than the 1080p monitors most people use. There's no 'screen-door' effect and it has a wide in-focus sweet spot. But you do have a point when we consider our eyes are that close, so our perception of resolution is less than it would be when looking at a 1920x1080 flat screen from a foot away. Ideally VR Headsets would offer 4000x4000 per-eye...but the processing power to cover that isn't there yet. That might take a good 5-10 years further development, as you also predict.
- VR shooting mechanics is generally celebrated and critically-acclaimed. There are very few reports of gamers not enjoying them. But fair enough if you personally just don't enjoy it.
- The blurring at the edges, or amplified flaws like aliasing, can be offputting, that is true. Tho' too much blurring is often caused by not having the headset on in its ideal position, or incorrect IPD setting, or some issue with eyesight. There's a bit of trial & error involved. But edges will still be blurry even with optimal setup, that's the nature of the beast. Understandable if that bothers some. In-play one rarely needs to look at edges, so for regular VR-gamers it doesn't appear to be a deal-breaker. Seems to be one of those things that some can live with, and others can't get past.
To your point here: "they don't value image quality that highly whereas it's a big deal for me...I cant stand aliasing and blurriness"...does this also extend to not being able to enjoy older games on flat screens? Like say the PS1-era Final Fantasies, or PS2-era GTA's, or N64 Mario/Zeldas etc? My better half also isn't a big VR fan and she'd agree with you about the edge-blurriness being offputting. But she also enjoys playing her old Megadrive games. It seems this edge-blurriness is an issue less because of lack of graphical fidelity, and more that the blurring just takes some folk out of the experience.
Maybe my enthusiasm and excitement at the immersive gameplay and simply being there overrides any less-than-stellar technical aspects of VR gaming. Bit like how replaying classic FF7 some of us don't mind how awfully-pixellated the main characters appear while strolling through smoothly pre-rendered backgrounds, because the rest of the experience is just so good.
Perception is in the eye of the beholder, innit.
aye...i imagine petrolheads are loving VR!iRacing was amongst the first developers to implement modern VR into a game. It was one of the titles that was used in demo booths when the pre release versions of the Oculus Rift first dropped many years ago. They have been improving VR support since then and its the benchmark for VR in sim racing which is a big market for VR. This is a guess but Id bet that sim racing has a higher percentage of VR users (relative to non VR users) than any other genre out there. The advantages it brings are immense, way better spacial awareness, being able to look into apex's and of course massively increased immersion which triple screens can't replicate. My only issue with it within this genre is the resolution, it's 100% the future for sim racing and probably flight sims... but the technology is still in its infancy, I'll sign up once it's in a more polished state.
i was the kid who still had C64 when everyone else had Amigas lolWith regard to whether I can enjoy older games despite their graphical flaws... I don't really care about retro gaming. I have fond memories of playing on my NES/SNES/Megadrive when I was a kid but I've never had any desire to go back and play old games. I was always the kid who moved onto the next console straight away and never touched the old one afterwards. However if you gave me a bifta, 3 mates, a sofa and super bomberman... fun would be had.
It is so dumb from FIFA. The game is going to be referred to as FIFA offhand for the next decade or more regardless of the real name. The only content that EA was using that was FIFA licensed was the World Cup and that isn't even a part of every game for obvious reasons. EA didn't need to give them any money and they got greedy. Just amazing.So Fifa wanted $1 billion dollars for a 4 year license wow?!!!!
Sounds like EA will still have all the teams by dealing diretly with the local federations ETC.
Fifa: EA Sports to break away from football body
Electronic Arts will instead produce new football games under the banner EA Sports FC.www.bbc.co.uk
From the sounds of things it takes the shackles of EA and will basically just allow them to monetise it even more without the restrictions the FIFA license brought. So it will continue to be pretty rubbish and infuriating.Fifa: EA Sports to break away from football body
Electronic Arts will instead produce new football games under the banner EA Sports FC.www.bbc.co.uk
Speaking to the BBC, David Jackson, vice president at EA Sports, explained that the studio thinks it's time to move in a different direction in order to build a "brand for the future". Although the details of those experiences are vague at the moment, it's fair to assume that being able to watch real-life matches, experience Fortnite style live in-game events and have access to a broader range of branded in-game items are the kind of things EA would like to be able to offer.
Sounds great...
It is so dumb from FIFA. The game is going to be referred to as FIFA offhand for the next decade or more regardless of the real name. The only content that EA was using that was FIFA licensed was the World Cup and that isn't even a part of every game for obvious reasons. EA didn't need to give them any money and they got greedy. Just amazing.
They've already agreed some kind of deal with Nike. It's probably going to continue the downhill trajectory.From the sounds of things it takes the shackles of EA and will basically just allow them to monetise it even more without the restrictions the FIFA license brought. So it will continue to be pretty rubbish and infuriating.
EA haven't made a good game since desert strike. Get ready for a broken mess that is effectively gambling for kids.From the sounds of things it takes the shackles of EA and will basically just allow them to monetise it even more without the restrictions the FIFA license brought. So it will continue to be pretty rubbish and infuriating.