VR will be niche for a long time to come imo. The tech is still very new and unpolished. The image quality is still substandard even on the best headsets and miles off being where it needs to be for mainstream adoption.
What VR have you played? Have you seen what Alyx actually looks like? It looks amazing. That opening scene is iconic, one of the most spectacular moments in gaming:
And that game has many more after that. Get up close to some of the enemy, or even just look at your own hands once you've got the gravity gloves on...incredible graphical fidelity. I've played the new Dooms on 4K Flatscreen...lots of detail, but the textures on Alyx are more impressive....for they have
depth. Even on low-graphical settings and on a mid-range Headset Alyx has that
wow factor.
Other graphically-quality titles: Lone Echo, Walking Dead: Saints & Sinners, conversions like No Man's Sky, Hellblade, X:Rebirth etc. Even indie titles like Paper Beast (Journey-esque game) look lovely.
Where there's an argument that graphics aren't up to snuff or titles are unpolished is when talking about many of the filler titles, small-budget indie efforts, lazy conversions, unofficial mods (VorpX is generally unusable), and on older headsets like the first Vive, Rift, Quest or PSVR...what we know as
1st-gen. But we're in the
2-gen now: Index, Rift S, Quest 2, Vive Pros, Pimax 8K.
Unpolished no longer applies if playing one of the recognised better titles.
Even
niche hardly applies anymore, considering over ten million VR headsets sold so far. The VR market is worth many billions already.
They are still uncomfortable to wear
I've never found them uncomfortable (I wear glasses and can play standing for hours). Good posture is important, standing shoulders straight and all that. Which ones have you tried?
Who wants to come from from hard days work and strap on some sweaty dork goggles ? Not me.
That is a fair argument, I quoted those posts on this earlier. Understandable, I guess...but the interesting question is maybe what percentage of gamers are couch potatoes? In the 80's the majority preferred standing too (arcades). The Wii, despite sniggers round here, sold more than PS3, Xbox 360 despite more basic graphics, also sold more than classics like the SNES & Megadrive combined.
Maybe VR will get that physical enthusiasm burning again...as it's clearly there (potentially) in a large part of the gamer populace.
Also a large portion of people who try VR can’t adapt to it and get motion sickness etc.
There's conflicting studies on this, or rather not enough studies. The consensus seems to be that the majority feel weird the first couple of hours, even after taking the headset off, but then their body (& brain) gets used to it and it becomes a non-issue. Organically, what's happening is your brain is detecting movement (when walking/running in smooth motion within VR...not 'teleporting') but your ears sense no movement. Your brain sends a signal to your body, invoking a queasy feeling...basically saying
hang on a minute, what's going on here? Once you override that by simply taking a small break, then having another go, your brain more accepts what's happening. It's simple brain-training, really.
As Resident Evil 4 on the Quest is a best-seller, and has tons of comfort/immersion options...it will be interesting to see if Facebook/Oculus/Meta have collated data as to which percentage went for full-immersion options, which went for comfort, which switched from one to the other....and how long they played the game for.
On top of that it sucks for shooting games etc
ahahaha...no...it does not lol What games have you tried again?
Anyone who's played Alyx or Resident Evil 4 will tell you the shooting experience is unfathomably greater in VR than when using a joypab/keyboard/mouse on a flat screen. In Resi's case: you
physically take the gun out of the holster,
physically point it, aiming with your line-of-sight, and
physically push down on the trigger button....while
physically ducking down behind cover to prevent getting shot back. The satisfaction is immense. You're as accurate as your skills allow, so getting accurate hits in feels hugely rewarding. I've turned off all sight-helpers in Resi-4...effectively shooting a pistol as you would a real one...using your own ability to aim. Incomparable experience!
Then there's Skyrim VR or Fallout 4 VR (Steam PC Versions)...even they have excellent shooting mechanics (Bow 'n Arrow in Skyrim's case), and they're only conversions. Vastly more satisfying...more immersive...than using keyboard/mouse.
and only really works well and feels natural in things like racing and flight sims or games where you are in a fixed position the entire time.
I get the feeling you haven't properly tried VR yet.
You need some room, 2x2m minimum. And if your stomach can handle it, turn on all full-immersion options. Standing, not sitting (unless your character is actually sitting, as in racing/flight games). You hence physically turn around if you want to look behind you...that sort of thing.
The must-play action titles from my view is either
Resi Evil 4 on the Quest 2, or
Alyx on PC (also using Quest 2 with Link-cable, of even WiFi if the connection is sound).
Lone Echo for those who don't enjoy shooters.
Thrill of the Fight for a genuinely realistic boxing experience...3x3m space recommended...also Quest-compatible, so like RE4 totally wireless.
If I sound evangelical, it's probably because I am. Because VR gaming is arguably the most significant development in immersive gameplay
ever. I must share the good news
People saying it will be mainstream in a few years are deluded imo
That
article I linked is based on real data...doesn't sound deluded to me. Many analysts predicting the boom is already happening.
TL/DR...try it, yous might like it x