They're not catering to be sexist, they're catering because it's profitable to do so!
Some actual figures:
- The HD shooter audience is 78 percent male.
- The HD action game audience is 80 percent male.
- The HD sports game audience is 85 percent male.
(Correct as of 2013).
So with that in mind, if you're a developer who is making a first person shooter, an action game or a sports game, what audience are you going to target, given that there's no evidence of female desire in these types of games getting any larger and given the formats you are making the game for (PC/PS4/XB1) are male-orientated? It's an absolute no-brainer.
As you said, AAA games are expensive, so that's why they take safe bets and appeal to established markets - but again, you seem to think this is a
bad thing. It isn't - it really is supply and demand and applicable in ANY commercial market you care to think of. Imagine if Tampax or Vagisil launched a new product, say a deodorant, spent a sizeable portion of their assets on development and marketing, and aimed it at men - they'd be utterly off their rocker, as the risk would be ridiculous. Yet if they started small, brought in products gradually, then expand the business, they're exploiting the market at the correct pace and attitudes towards the brand/product change.
There isn't a monopoly going on here - if a developer feels the female market is big enough to target to, then they will, as it's meeting supply and demand. Maybe not AAA, but if the female market is there, then they will buy more and more games, and the landscape of gaming will change organically. You cannot force this, it has to happen organically, and it
is.
Look at games like
Fez, which sold well based on gender-neutral development, encouraging games with a bigger budget to do the same. Look at
Minecraft, which single-handedly spawned a whole genre which the likes of
Don't Starve and
Terraria have sprung from. But to expect a
GTA5 or
Destiny style game to be developed which ignores gender is unrealistic at this point of time and, again, there's nothing wrong with that - pressure groups telling companies to ignore their core markets immediately is stupidity on stilts.
I guess this is my overarching point - I believe the gender bias in gaming is blown out of proportion and context; people expect things to happen overnight. Where people see "problem", I see "development". Every single trend in gaming right now is saying that female gaming is on the increase, sales are skyrocketing and quality is high - the issue is that some people expect universal, dramatic change overnight and are impatient. It's not going to happen.