Regarding the "defending my hobby" things, I've been pretty vocal in my outright hatred of FPS games. My favourite games personally are what you'd consider gender neutral, such as
Grim Fandango, Final Fantasy 7 (I've heard ludicrous claims that this is a 'sexist' game before, simply because Tifa has big breasts and Aeris is a flower girl - which, of course, completely neglects that Tifa wears knuckle-dusters and kicks peoples heads in and Aeris made real decisions in the storyline and showed great inner strength.),
Monkey Island, Treasure Island Dizzy, Road Rash, Toejam & Earl... the list goes on and on.
So I agree the transition to a middle ground will benefit me, especially if it means more story-led RPGs or strategy gaming. So I've got no reason to defend the way gaming is now as I cannot justify buying a PS4 simply because there isn't one major game thus far I'd actually buy.
So that isn't it at all. Regarding point 1 - they aren't alienating half the money. If they made a game that catered more strongly to what the market currently does not want with a big budget, they're simply alienating their market. Imagine they made GTA6 and removed the prostitutes, all women had normal sized chests, no woman was objectified and the blood was removed. Not only would it not sell properly, critics would pan it too.
Here's an example of enforced neutering of games in action - it means crappy games that take all context away.
Neutering of games isn't a new thing - bible games, notoriously crap, are the result of conservative groups protesting violence. There's no difference from the current pressure groups, and if actually enabled overnight, it'd result in FPS games like
Wolfenstein 3D becoming... this:
Yes, extreme example, but an example of how the market cannot possibly dictate what gamers want to buy, and that even a realistic goal needs to be achieved organically.
Regarding point 2, not really... If I was game dev and pitched an idea for a spiritual successor to
Monkey Island that was a point and click adventure, and asked for a AAA budget, I'd be laughed at, because that genre is essentially dead. The only thing that dictates what a developer does and does not make is market demand, because the business exists to make money. It's why every second game is a
CoD clone. It's neither a good or bad thing, but it is what it is - thankfully, repetition has now occurred so much that the FPS genre has reached its' zenith in my view and gamers are switching away from it, but again, it's happening organically and it's market led.
I'm not saying it's OK where the attitude is right now; all I'm saying is that it is what it is. Females are already becoming more integrated into gaming as strong characters (check
Tomb Raider, check
The Last of Us) but whilst games like GTA5 are the best selling titles of that year and casual games are played by women and families (
Just Dance 4 outsold
Battlefield and
Call of Duty over the course of one year), then you're going to get devs targeting certain games at those defined markets.
Change is gradual; feminists in particular don't understand this concept, as they have high minded ideals that they place up and above business realities. To encourage change, females and casual gamers don't need to pressure in an antagonistic way which alienates gamers and developers alike - all they have to do is continue to buy games that interest them. Buy
Fez, play
World of Warcraft, and the market will deal with everything else.