carlos21
KING OF REP
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Looking at some of the ghost reviews it’s generally positive but the issues it has I’d imagine tlou2 would have been roasted for. Like walking up hills and your feet go through the floor. Other dodgey animations. The AI is prity broken with stealth. Npc models are very bad and it can get repetitiv etc. The story isn’t its strong point apparently.
Now I still wanna get ghosts it it looks good. But TLOU2 would be shredded like it has been with them issues. A few disagreeable narrative decisions, lesbians and muscular women 0/10!!!!!
Quids in there mate. Treat yourself to a nice steak and bottle of red.I may go out for restaurant if Burnley win I’ll win 850 bob
Naughty Dog spends the second half of the game repeatedly punching the player in the face over and over shouting "like Abby, like Abby, like Abby....."Ellie has been a lesbian since the first game DLC, nobody cared, no outrage.
The problem with Abby is that it feels shovelled in to literally create a "strong female character". It's jarring to the audience. Compare to Cyberpunk and the character of Sasquatch, who makes sense in her universe. But in TLOU2 her ridiculous size is played totally straight - if you look at MMA with Rousey, Cyborg, Holly Holm etc. they are exceptionally strong women but look absolutely nothing like Abby. Compare this to this. It's crazy. It's been done solely to exaggeration the point and it comes across as cartoonish.
The bigger problem is what you've tried to gloss over as a "few disagreeable narrative decisions" - it's much more than that.
The entire story structure is wrong. Just one example, but Abby is set up as an antihero; a villain originally, then you as the audience are meant to sympathise with her and as she arcs round to moral relativism with the protagonist. But it doesn't work because for an antihero to work you need an established bigger threat, a more evil character that holds influence over Abby and explains why she was bad in the first instance. The game never delivers that - instead, it tries to make Abby good by making Ellie bad, so that they're both comparatively awful. The audience can't relate to them, not just because of that, but because they keep making decisions because the plot needs them to, rather than the plot being driven by character sensibilities.
It's a slightly above average video game in terms of mechanics, with world class graphics and terrible fan fiction as a plot. It's a game that lives and dies by its' narrative by design. I'm glad you enjoyed it but you seem devastated that most people can see the very obvious problems with it.
Naughty Dog spends the second half of the game repeatedly punching the player in the face over and over shouting "like Abby, like Abby, like Abby....."
Just because you don't like the story doesn't make it bad
I happen to really like the story, find that it works in both a narrative and emotional sense and believe that the game is pretty wonderful on most fronts
Opinions eh?
Quids in there mate. Treat yourself to a nice steak and bottle of red.
All of this. The whole revenge bit should have been a secondary plot and there should have been some overarching story to go with it.Ellie has been a lesbian since the first game DLC, nobody cared, no outrage.
The problem with Abby is that it feels shovelled in to literally create a "strong female character". It's jarring to the audience. Compare to Cyberpunk and the character of Sasquatch, who makes sense in her universe. But in TLOU2 her ridiculous size is played totally straight - if you look at MMA with Rousey, Cyborg, Holly Holm etc. they are exceptionally strong women but look absolutely nothing like Abby. Compare this to this. It's crazy. It's been done solely to exaggeration the point and it comes across as cartoonish.
The bigger problem is what you've tried to gloss over as a "few disagreeable narrative decisions" - it's much more than that.
The entire story structure is wrong. Just one example, but Abby is set up as an antihero; a villain originally, then you as the audience are meant to sympathise with her and as she arcs round to moral relativism with the protagonist. But it doesn't work because for an antihero to work you need an established bigger threat, a more evil character that holds influence over Abby and explains why she was bad in the first instance. The game never delivers that - instead, it tries to make Abby good by making Ellie bad, so that they're both comparatively awful. The audience can't relate to them, not just because of that, but because they keep making decisions because the plot needs them to, rather than the plot being driven by character sensibilities.
It's a slightly above average video game in terms of mechanics, with world class graphics and terrible fan fiction as a plot. It's a game that lives and dies by its' narrative by design. I'm glad you enjoyed it but you seem devastated that most people can see the very obvious problems with it.
Ellie has been a lesbian since the first game DLC, nobody cared, no outrage.
The problem with Abby is that it feels shovelled in to literally create a "strong female character". It's jarring to the audience. Compare to Cyberpunk and the character of Sasquatch, who makes sense in her universe. But in TLOU2 her ridiculous size is played totally straight - if you look at MMA with Rousey, Cyborg, Holly Holm etc. they are exceptionally strong women but look absolutely nothing like Abby. Compare this to this. It's crazy. It's been done solely to exaggeration the point and it comes across as cartoonish.
The bigger problem is what you've tried to gloss over as a "few disagreeable narrative decisions" - it's much more than that.
The entire story structure is wrong. Just one example, but Abby is set up as an antihero; a villain originally, then you as the audience are meant to sympathise with her and as she arcs round to moral relativism with the protagonist. But it doesn't work because for an antihero to work you need an established bigger threat, a more evil character that holds influence over Abby and explains why she was bad in the first instance. The game never delivers that - instead, it tries to make Abby good by making Ellie bad, so that they're both comparatively awful. The audience can't relate to them, not just because of that, but because they keep making decisions because the plot needs them to, rather than the plot being driven by character sensibilities.
It's a slightly above average video game in terms of mechanics, with world class graphics and terrible fan fiction as a plot. It's a game that lives and dies by its' narrative by design. I'm glad you enjoyed it but you seem devastated that most people can see the very obvious problems with it.
Thanks for ruining it for people who haven’t played it all the way through yet.
Yo death how are you doing tonight.Oh shad ap. I’m not having another one of these with you haha. I cared a lot about death stranding but this isn’t worth WW2 with Tubey.
Yo death how are you doing tonight.