Dual, don't click the spoiler if you're not aware how it ends:
I'm aware of a big part of the ending(s) but it's entirely different playing them yourself. I'll give my opinion sometime next week before Baldurs Gate 3 releases and takes over my life lol
Opinion so far is very, very positive. Jumping from ME1 to ME2 though - gameplay decisions completely baffle me, despite the fact they're lauded. In no real order but:
- Even though it's explained in-universe the addition of clips of ammo was unnecessary imo, even if it's not a huge negative, more a neutral point;
- Adding a vault mechanic that's utter jank to use and unclear was pointless;
- Pistols of all things having next to no ammo even fully upgraded was weird;
- Some of the choices/answers/dialogues being half-fleshed out or somewhat unclear or not what I'd want - I'm doing full paragon run(s) and in some cases other than the obvious blue paragon option the clearly obvious good the rest are ambiguous or not what I'd want. Sometimes it's "PARAGON/RENEGADE" on one side and on the other it's "Maybe/Maybe/Asshole-ish NO", why? I'm aware that's a personal nitpick though.
- My biggest actual pet peeve - in the first game the enemies felt killable within reason on normal. Get armor/shield down and organics die/burn rather quick when headshotted or from a stronger weapon; for robots - the special ammo (both fire and anti-robot had a full party bonus to them) or the abilities help massively; WHY in the name of anything add bullet sponge enemies? Who at Bioware decided that's a good idea? You go into a new area and the enemies are great, environment is amazing, but you gotta do a small-ish boss who has regenerating shield/barrier every 20% life (basically plot armour so you don't go too fast through it) just to stagger the gameplay. Many points where I can point these things happening, but spoilers and all. Hate it.
That said, I'd replay many times or go back to it - brilliant games both 1 and 2, hopefully 3 lives up to it. So far any negative I've had has many, many more positives in reality.