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Just got Final Fantasy 16. Heard good reviews so see what’s it’s like. Not played a FF game for years.
It got a decent main story and combat (unlike 15) but suffers from usual JRPG side quest repetitivenes.
Pretty much every side quest is your typical MMO bland crap, kill 5 wolfs, collect 10 pelts etc..... also linear, barely any big cities to explore.

Bland side quests and empty world maps were the main critic of the 15, unfortunately they done nothing to improve that
But still decent game, probably best single player Final Fantasy since PS2 era
 
Never played Baldur's Gate, no idea what it's about, so is it any good? Seems to be a whole lotta hype, and looks like a big game at over 100Gb. Played finalfantasy 20 odd years ago, the one with Sepiroth in it, and have played a few of the fallouts, where does it lie in relation to those?
Closer to pre-Bethesda Fallout games, in terms of tactics. It uses D&D rules, and every CRPG translation of those rules has fallen from the AD&D Gold Box series tree. This one has chosen to take a step backwards in time towards the Gold Box series (and the tabletop rules) with sequential, turn-based combat rather than the 'real-time with a pause option' of titles between then and now. Dragon Age is probably the closest thing to it you're likely to have played, if that's your RPG background. That one doesn't use actual D&D rules, but it fell from the same tree.

You have a lot more customization options in these games than you would in Fallout, and Larian has made an effort to have those options affect the story in substantive ways. 'Nuke everything with AoE magic until dead' isn't necessarily optimal, but I have yet to see anything in over thirty years where it doesn't work for the tough fights, if your tactical positioning is sound. It looks like Larian has countered this (the offensive spellcaster power spike at level 5 is both a classic problem and a hallmark of the rule system) by drawing out the low-level player experience.

TL;DR: It presents a ton of much higher quality content than, say, Elden Ring if you're into this sort of thing. It offers a multiplayer option, but many people prefer to play with NPCs filling those party slots to experience as much of those stories as possible, the way you would in a Final Fantasy game.
 
Closer to pre-Bethesda Fallout games, in terms of tactics. It uses D&D rules, and every CRPG translation of those rules has fallen from the AD&D Gold Box series tree. This one has chosen to take a step backwards in time towards the Gold Box series (and the tabletop rules) with sequential, turn-based combat rather than the 'real-time with a pause option' of titles between then and now. Dragon Age is probably the closest thing to it you're likely to have played, if that's your RPG background. That one doesn't use actual D&D rules, but it fell from the same tree.

You have a lot more customization options in these games than you would in Fallout, and Larian has made an effort to have those options affect the story in substantive ways. 'Nuke everything with AoE magic until dead' isn't necessarily optimal, but I have yet to see anything in over thirty years where it doesn't work for the tough fights, if your tactical positioning is sound. It looks like Larian has countered this (the offensive spellcaster power spike at level 5 is both a classic problem and a hallmark of the rule system) by drawing out the low-level player experience.

TL;DR: It presents a ton of much higher quality content than, say, Elden Ring if you're into this sort of thing. It offers a multiplayer option, but many people prefer to play with NPCs filling those party slots to experience as much of those stories as possible, the way you would in a Final Fantasy game.
Gave elden ring half an hour the other evening, not so hot yet.
no idea on dragon age.
power spikes, level 5's, dungeons & dragons. still no idea.
Where I'm from AoE comes in as splash damage, I'll give BG3 a run when it arrives, it's a really big item.

Ta.
 

Never played Baldur's Gate, no idea what it's about, so is it any good? Seems to be a whole lotta hype, and looks like a big game at over 100Gb. Played finalfantasy 20 odd years ago, the one with Sepiroth in it, and have played a few of the fallouts, where does it lie in relation to those?

Ah yeah I wasted many hours playing FF7 at uni. Great game!

Baldur's Gate feels more like Witcher 3 while exploring. Huge open world with the freedom to do whatever you want. Combat is turn based though. Dice rolls to do stuff like speech and skill checks.

It's genuinely brilliant though. 70+ hours just for main story alone and will be a very different experience next run through with another of the 12 classes and 46 subclasses. Proper proper game.
 
Baldurs Gate is SO good. I had the early access - which was good also, but they have tweaked it for the full release. I have played the original Baldurs Gate games, Divinity series, Tyranny, Pathfinder(s), Solasta, Pillars of Eternity 1 & 2 - this though kicks all those in to touch, its brilliant so far.

Playing as a deep gnome druid, (circle of land for spellcasting not shapeshifting), may dip into the Spores sublass.....having a blast so far.

Way to go Larian!
 

Baldur's Gate 3 both looks and plays exactly like Divinity: Original Sin 2. Same mechanics, same graphics, the opening area even looks like Fort Joy from Divinity. The only thing that makes it not a Divinity game is the lore, I guess. I'm not complaining by the way. It's really, really good.
 
Baldur's Gate 3 both looks and plays exactly like Divinity: Original Sin 2. Same mechanics, same graphics, the opening area even looks like Fort Joy from Divinity. The only thing that makes it not a Divinity game is the lore, I guess. I'm not complaining by the way. It's really, really good.

It's the same engine yes but the mechanics are very different, in that it isn't dnd rules. Plays very different for me.
 

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