That's very optimistic pricing... closer to £2k for something worthwhile.
My own setup PC with Ryzen 1600x, 16GB RAM, SSD, GTX-980ti + Oculus Rift S and all my Steam purchases came to less than a grand. I bought used, all in good nick.
No need to spend 2k at all. I could find any UK lad a 1k deal right now, all-in: with Refurb-Resellers you normally get around a 30-day right-to-return, and of course the equipment is used. Mine was all in great nick, you can peruse the mainboard & Graphics-card for any hot use, if it looks clean and passes the software tests you're good to go. Do a new-install of the Windows, naturally. I still ultra-cleaned/disinfected my Rift S despite the fine condition. You can save even more if buying from private sellers but then there is a risk of something not being right and returns being tricky. The advantage of buying from private, as well as saving, is you can get a better sense of whether the card was used for intensive mining or not (which may reduce the lifespan of the card). The GTX-980ti is an oldie but goodie, and is unlikely to have been used for mining. More the GTX-1080 and the RTX cards. A GTX-1060/1070/1660 are also VR-ready and unlikely to have been used for mining.
Sure, if you want it all new with 1-or-2-years Guarantee, then you will be approaching 2k, especially as it seems the new builds only contain the RTX-3xxx-generation. You'll be more future proof, especially with CPU (note, my Ryzen 1600x may not be fully Win11-compatible due to lacking TPM 2.0, but the higher series will be as will the last two Intel-generations).
All depends what's important. I'm not arsed about future-proof in 5 years time, I wanted to try VR right now. So i went the
saving-a-grand route. And having an amazing time...it's my favourite gaming phase since the early-00's back when we had PS2-era Pro Evo tournaments lol
That said, I enjoy VR but it's still very niche. Price and accessibility remains big issues for it in terms of mainstream appeal
That is still true, whether it's a grand or two. The floorspace required can also be a deal-breaker. As well as having to be actively standing up, even crouching, when playing. A lot of gamers just wanna wind down, sit on a comfy chair and play a bit. Personally, I'm really enjoying the active nature of VR. For me,
immersion is one of my favourite things about gaming generally...and VR just ramped that up to 11.
Another reason why it's niche is the motion sickness. To get used to VR movement in proper-compatible games: first don't be tired and don't drink alcohol or smoke weed. After a few hours most people should get used to the continuous movement. I did fairly quickly and now move like a pro.
Note: if you've heard of VorpX...don't. Waste of money. It's meant to make non-VR games (a lot of modern classics) VR-compatible, but it's a headspinner. Leave well alone.
- the first one something can be done about as the tech matures, but unfortunately I think it'll always be a niche product simply because of the latter issue; accessibility. It's too cumbersome, even the wire-free options.
I wouldn't say it's
too cumbersome, I use Rift S which is wired. I'm aware of the wires while playing, and have had no issues. They're long enough. I can still lose myself in the game. I think you have to move really wild to get the wires all crossed. The Quest 2 (or other wireless options) have to be synced to the monitor: this has 3 disadvantages over the wired:
1) the setup may be complicated for some folk
2) potential input-lag
3) you can't unplug the monitor from your PC to enhance VR-performance (for example when I play Alyx I unplug the monitor to lessen potential stutter in-VR, as otherwise the GTX also has to also account for the monitor-resolution streaming the game).
Maybe I'd feel more free to move wild if I had wireless, so I may try the Quest 2 (or alternative) at some point. The Valve Index is the high-end option but that's outside my budget.